I led the end-to-end design and product management of a strategy board game — from initial concept and user research through manufacturing, Kickstarter launch, and community building. 18 months. 4 teammates. One shipped product.
As a co-founder of Undeferred Interactive, I owned product vision, UX and visual design, project roadmap, cross-functional team coordination, and go-to-market strategy — simultaneously.
Shipping a physical product through crowdfunding is a full product management challenge: it requires user research, iterative design, vendor management, deadline accountability, and community-led launch execution. The skills transfer directly.
Product Design & PM: Lee Jones
Playtest and game development: Jeff Alton
Art and Design: Jamil Green
Playtest and logistics: Kevin Kung
I structured the design process around the same principles used in digital product development — starting with user needs and validating before committing resources.
Defined scope and milestones, managed manufacturing vendors, tracked dependencies, and kept a 4-person team aligned across an 18-month timeline.
Designed core mechanics and player interaction systems. Validated every decision through structured playtesting before committing to production.
Directed visual identity, component design, box art, rulebook layout, and Kickstarter campaign page — end-to-end brand and experience ownership.
Built the pre-launch community funnel, managed the convention circuit, and orchestrated a multi-channel Kickstarter launch that hit 204% of goal.
Final board and component layout
Against a $5K goal modeled from a bottom-up manufacturing cost analysis.
Exceeded target by 2x — a direct signal of product-market fit and effective pre-launch strategy.
Pre-launch community and convention presence drove strong Day 1–4 momentum.
A community built from scratch through research-informed design and authentic storytelling.